

While I understand frustration when your base becomes obsolete (although I never stuck with one build style), I think they have a point. Can you tell me which of the following stuff is cheesy for you?ġ) ladders with the lowest two rungs missingģ) narrow corridors the zombies need to go throughĥ) Having a back-up base if the first one gets overrunĮdited Decemby meganoth (see edit history) There are a lot of bases one can construct in 7D2D, but which ones are cheesy and which are not is very subjective it seems. I don't call it cheesy but using what the world offers me, your mileage may vary. Me, I just used the big new water tank poi, destroyed some ladder rungs and added shooting platforms made out of cobblestone and that worked excellent for 4 horde nights now. (What many don't know: barbed wire and spike traps have to be put into holes so they are level with the ground. If you use it that early you probably have only 1 or 2 and used a lot of resources for that which could have been spent for rows of basic traps, rows of barbed wire and more wood and cobblestone blocks and even a few concrete. Seriously, electric stuff is supposed to be advanced stuff. So, what's the deal? For me to survive blood moons in this Alpha, will I have to break down and build some horde base designed solely to fool the AI? I don't wanna go out like that.Įlectric fences for day 14? This is like using a gyrocopter to shoot rabbits! 😁

they even got into the central core, which never happened in the previous Alpha.

They overran my base and I got smoked they cut through my defenses like it was made of aluminum foil. However, to my surprise and chagrin, my 360 degree fence couldn't even slow a Day 14 horde, which is not really strong. In the game that I just rage-quit, here is what happened:īy Day 14, I had scrambled to scrape up the money and resources to ring my cobblestone stockade with electric fencing. That's embarrassing for me to say, because I'm not a new player I have been playing since Alpha 16. I just got killed on Day 14, the second horde night. Sadly, in Alpha 20, it appears that electric fences stall enemies for half the time, if not less, which means that by the time I have wasted a stalled zombie on horde night, one or two more have already strolled through the fence and are already beating on my walls. My stockade base design, particularly on Day 21 and beyond, was built on a single aspect the abilities of the electric fence to stall enemies long enough for me to line them up for a head shot. I don't think it's particularly fun to have a separate horde base, because that gives the player a chance to hedge their bets I like the idea of protecting my home and my stuff.

There is a bar platform linking the inner and outer walls, where I can stand and pick off enemies with my ranged weapon of choice. It's a compact 7x7 inner core, ringed with an 11x11 wall. All through the life span of Alpha 19, I built, rebuilt, and refined my stockade base design.
